Mainly this is because this tanks are gangers, and shouldn’t be babysitting sidelaners, but instead helping midlaner. Yes, these heroes can be the only one tank in a team, but they are much more effective when there is a main tank in the team aswell. In example there are good secondary tanks, but they aren’t very good when they are main tanks, these are Akai, Balerick, Tigreal, Johnson, Franco, Khufra, Grock. There should be mentioned that the specification of each heroe and what it does. This is a best compositoin because of the game ecomonics – the resourses (sourses of your farm) are limited and supports usually can give more CC. The best composition consists 3 cores and 2 supports. CompositionĪs it has been already stated – your team should consist all of the classes – cores and supports, frontline and backline, physical and magical cores. In this situation Harith becomes a pusher – he pushes and protects his towers, even if he is a better ganger than a pusher. It also should be noted that not only hero itself defines who is he – pusher or ganger, the lane where he goes defines his role for the early-midgame. Their role is to protect sidelane turrets from other pushers and to push and destroy turrets and farm to get their core items ASAP. Usually these are midlaners and turtle laners, because they have to rotate, do early game objectives, win teamfights, help sidelaners. Gangers are the ones who wins early-mid game, pushers wins mid-late game. Now this is what many doesn’t understand, yet this seperates bad compositions from good. Cores should be divided in 2 subclasses – pushers and gangers. Supports are tanks and support type heroes – there main role is not to do damage, but to aid their teammates and help damage dealers to be most effective. Usually 1 frontline hero is not enough, even a tank will melt quite fast. Assasins are backline heroes, even if they are melee type damage dealers, because they can’t protect others and are squishy. Usually they are Mages, Marksmans and Supports. Backlines – main damage dealers and very squishy. Frontlines are thouse who can sustain damage or protect backlines from gangs from behind and usually initiate in a team fights. Quite easy to understand aswell – you need some “meat” in frontlines, so backlines could survive longer and do more damage. In example if you are up against full magic damage team – just build as 2nd or 3rd item Athena Shield even if you are core – this will make you much harder to kill, while you will have much more time to deal damage. Why this is important – it’s more complicated to build up defence stats against this kind of teams, especially for cores. Meaning that you need cores from bouth of this classes. This is the most easiest for understanding – one deals magical damage and others deals physical damage. For being effective team must have each of this classes in their composition.
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