![]() ![]() If you’re not walking through the landscape, you’re completing puzzles. Just like the story, it’s very bare-bones. Because of this, if you’re like me, you’re confused about what the hell is going on and those plot points will have little to no effect on you. How you interpret those moments in the game determines how the game impacts you. Because of this, you aren’t directed to feel one way or another as you work your way through the game passing through the major plot points like (spoiler alert) when the fox dies. One of the most annoying parts of the story is how much you, the player, have to decipher what the hell is going on in the story. Otherwise, there was nothing to tie me to the characters in the game. I’ll be honest, I did get a bit sad seeing my fox friend die in front of me, but that’s only because I hate seeing animals die in games. There are a few major things that happen, such as (spoiler alert) when the fox dies and is later resurrected by the guardian of the Northern Lights. That’s about as much information I can give you, as the story is largely unclear to the player.įor a walking simulator, the narrative is one of the most boring parts of the game. As for your enemy, they’re some “evil” overgrown vines, which I can only assume threatens to corrupt the landscape. After some research (as it’s not clear while playing the game), the game supposedly takes inspiration from pieces of Nordic folklore. You play as a fox and travel around different landscapes of Iceland. Spirit of the North is a single-player 3rd person adventure game that largely operates as a walking simulator with few gameplay mechanics. Sometimes it works, but in the case of this game it doesn’t. Other walking simulators, such as Spirit of the North by developer Infuse Studio, try to focus on both elements. Then you have games like SOMA, which does the opposite and provides a tense experience as you’re exploring its world. ![]() Games like The Stanley Parable are perfect walking simulators, as it focuses on telling a fun story rather than building on gameplay mechanics. ![]()
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